Best Narrative of 2013

A beautiful story and intriguing characters are optional extras in the video game industry that represent huge challenges to a development team as well as assets to the player experience. Making the effort to write an original script and present it artistically doesn’t always translate to a better product, and, if tackled at a bad angle, can work against the title, ending in a sprawled mess of confusion. When a team gets this right it only suits that they are suitably respected, even if that is from a person with qualifications parallel to those of a desk chair.

Nick’s introductions are so much better than mine.

The winner of Best Narrative of 2013 is:

Bioshock Infinite

bioshock-infinite-elizabeth

The narrative of Bioshock Infinite is definitely not the perfect plot many have proclaimed and many more have furiously disputed, but when pressed to nominate a narrative from 2013 interesting  enough that post-playthrough my mind was motivated to actively think about the experience, Infinite is the only option; which makes it the best too, right?

The pacing of Infinite’s plot is definitely rushed in the final act, and plot twists are not on the same level as even the first Bioshock title, though that is still one of the higher points in writing for video games, let’s be honest. The atmosphere created in the opening scenes of Infinite is cultivated throughout the entire campaign and irrelevant plot points are very rarely included, ensuring the story remains flowing. The major twist though proves too much of a blindside to retain this flow to the endgame screen, but the development team avoided sacrificing logical plot points in favour of gameplay elements, which themselves were solid as well.

Though not flawless, the narrative of Bioshock Infinite is captivating in the truest sense of the word and similarly award-winning, and for that reason it receives our award for Best Narrative of 2013. With pride, I hope.

Matt’s note: I would like to add that I did have some qualms with Bioshock Infinite, but they were mostly in the gameplay mechanics. Narrative-wise, apart from the heavy-handed ending, Infinite is pretty fucking fantastic. But this is Nick’s article, not mine. He chose well. Read it again.

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One thought on “Best Narrative of 2013

  1. Pingback: How important is plot in video games? | FanGirlConfessions.com

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